You can now also release marines by pressing use near them. After rescued, they can either come up with a rifle, shotgun, minigun, plasmagun, rocket launcher, or BFG. You can either use a bind quick-toss them, or select them as an individual weapon on Slot 0. Shotgun will no longer play the pump animation during reloads if you already have a shell in the chamber.He will move faster, but will eventually bleed out. After you remove the arm from a Pinky demon, it will have a 50% chance of not dying and keep fighting you.They deal more damage, and have a better feel. Fixed a bug causing the Archvile's body to block things even after death.Added "Sling physics" to shotgun's animations.(Holding the fire button for too long will cause it to spread a lot) It now uses Mike12's sprites, fires faster, and is meant to be fired in bursts. Changed the way the Assault Rifle looks and works.Fixed a bug causing the Chaingunguy to have a vanilla Zombieman XDeath animation when killed by the SSG.When you kill a zombie or imp with the shotgun, and sends it flying, it will get slumped if it hits a wall.You will leave blood footprints after you step in a blood puddle, Duke Nukem-style.Added an option to play with Vanilla Doom weapons.Restored shotgun's wooden grip and added DoomNukem's shotgun side sprites.When shooting trees, it will spawn wood chips.Zombies and the Mastermind now have vertical spread on their guns.Fixed a sploit that allowed players to jump over Pinky Demons, rendering their cornering abilities useless.
Changed the internal code name of the RevenantMissiles to RevenantBalls because why not?.Fixed a bug that allowed the player to fire the Super Shotgun with both barrels with only 1 shell remaining.Fixed a bug making the Super Shotgun display its reload animation after the ammo runs out.Even if you alert the enemy but is able to punch him before he turns, you will able to perform a stealth kill. Stealth Kills on zombies and imps were improved.Mancubus Flame Cannon has new skins, it's projectiles are no longer affected by gravity just like the Mancubi ones, and now the player can use a flamethrower alt fire.Restored and improved old Plasmagun alt-fire.Gibbing a monster, or exploding its head near a tree or barrel, will leave the object smeared with blood.After a player dies, Demons and imps will pile up on it's body to eat it.Mancubi will use a flamethrower alt attack when the player is too close.Explosions over liquid surfaces will launch the liquid over the air, and will leave it smearing on the walls.Explosions over natural surfaces such as grass or dirt will launch lots of dirt and dust, into the air.Fixed Player's sprites flickering on Player Settings menu.When shooting a cyberdemon, the bullets will also ricochet on his steel skeleton.Now you will able to pile up barrels and use them to climb places. Now the players will be able to walk under it's legs, but if you run directly into it's moving legs, you will be stomped. The Spidermastermind's collision and movement was completely remade.
Oubliez cette semaine passée à recoder la moitié de l'interface car le DA voulait un truc plus pimpant.